Merch5 · Products · Games demo
Games demo

One API call in, a wearable trophy out

This is what the personalization engine does: it takes the player attributes your game already has and returns a preview the player sees instantly and a print file production can use.

Rendered at order time No pre-made variants to maintain
CALLAPI
RENDER<1s
PRINTREADY
PLAYER_IDLVL 87
NOVA
Nickname
Level & rank
Clan & emblem
Skin & weapon
Order my tee
⚙️
Preview generatedFrom 5 player fields
<1sTo render a personalized preview
Unique designs per catalog item
1Minimum print run
0Variants stored in advance
The flow

What actually happens between click and parcel

The player opens the store from inside your game or from a season email. The store already knows who they are, so the first thing they see is their own shirt, not a blank one.

They pick a size and pay. The same generator that made the preview emits a high-resolution print file, the order routes to the closest production partner, and the parcel ships with tracking.

1 · Player opens the store — identified by your session, no login to fill in
2 · Engine renders the preview — nickname, level, clan, skin, season stats
3 · Player picks size and pays — checkout inside the game or on the web
4 · Print file is generated — full resolution, production-ready, automatically
5 · We print and ship — nearest partner, tracked delivery, support included
What can drive a design

Fields that make good prints

Identity

Nickname, avatar, chosen character, class. The core of a personal item.

Progress

Level, rank, season placement, hours played, win streak.

Belonging

Clan or guild name, emblem, roster position, founding date.

Loot

Weapon, skin, mount, artifact — the thing they grinded for.

Moments

First-kill dates, tournament placement, launch-day participation.

Safety rails

Moderation rules, banned-word lists and manual review on flagged orders.

Demo and integration questions

The store itself can be live in a day with fixed designs. Wiring the generator to your player data is usually a short sprint on your side plus our rendering work.

That is exactly what a demo is: we take one of your characters or logos and show a rendered, print-ready result before anything is agreed.

Yes. The store opens as a web view or a link, so nothing has to be shipped inside an app-store build.

We do. Each order is routed to the production partner closest to the buyer and ships with tracking to more than 100 countries. Print and delivery problems are on us, not on you.

Your margin accumulates in the dashboard and is paid out automatically every two weeks. You set the retail price, so you decide what that margin is.

Want to see it with your game data?

Write to hello@merch5.com and we will render a real example.