What actually happens between click and parcel
The player opens the store from inside your game or from a season email. The store already knows who they are, so the first thing they see is their own shirt, not a blank one.
They pick a size and pay. The same generator that made the preview emits a high-resolution print file, the order routes to the closest production partner, and the parcel ships with tracking.
Fields that make good prints
Identity
Nickname, avatar, chosen character, class. The core of a personal item.
Progress
Level, rank, season placement, hours played, win streak.
Belonging
Clan or guild name, emblem, roster position, founding date.
Loot
Weapon, skin, mount, artifact — the thing they grinded for.
Moments
First-kill dates, tournament placement, launch-day participation.
Safety rails
Moderation rules, banned-word lists and manual review on flagged orders.
Demo and integration questions
The store itself can be live in a day with fixed designs. Wiring the generator to your player data is usually a short sprint on your side plus our rendering work.
That is exactly what a demo is: we take one of your characters or logos and show a rendered, print-ready result before anything is agreed.
Yes. The store opens as a web view or a link, so nothing has to be shipped inside an app-store build.
We do. Each order is routed to the production partner closest to the buyer and ships with tracking to more than 100 countries. Print and delivery problems are on us, not on you.
Your margin accumulates in the dashboard and is paid out automatically every two weeks. You set the retail price, so you decide what that margin is.
Want to see it with your game data?
Write to hello@merch5.com and we will render a real example.