Placements that fit how games work
Season reward merch
Finish the season at a rank and unlock the right to order a shirt with it printed on. The reward costs the studio nothing until it is claimed.
Clan and guild drops
One store per clan, with the emblem and roster. Clan leaders do the marketing for you because it is their name on it.
Tournament and esports prizes
Finalist tees printed with the actual bracket result, ordered the same week — not three months later.
Launch-week limited runs
A design that exists for the launch window only. Nothing is left over, because nothing was made in advance.
Creator and streamer kits
Send prepaid merch links to the streamers covering your game instead of asking for sizes and addresses. Reward →
In-game store tab
A merch tab beside the cosmetics shop, opening a web store that already knows the player. Embed →
Traditional game merch vs on-demand
Order a container and pray
- Minimum runs in the thousands
- Money spent months before the first sale
- One design for a global audience
- Warehouse, packing and returns on your side
- Leftovers written off after the hype passes
Print after the player pays
- Minimum run of one
- Zero investment before the first order
- A different design per player, clan or season
- Production, shipping and support handled by us
- A flopped design costs only the artwork
- A drop can live for 48 hours on purpose
Questions about running drops
If the artwork exists, the store can be live the same day. Personalized generators take longer only the first time.
Yes. Set a number of items or an end time; the store closes itself when the drop is over.
Orders route to the production partner closest to the buyer, which keeps most deliveries domestic and avoids customs entirely.
We do. Each order is routed to the production partner closest to the buyer and ships with tracking to more than 100 countries. Print and delivery problems are on us, not on you.
Your margin accumulates in the dashboard and is paid out automatically every two weeks. You set the retail price, so you decide what that margin is.
Pick one season and try a drop.
Nothing is printed until a player orders, so the downside is an afternoon of artwork.