Merch5 · Products · Game show cases
Show cases

Six ways studios actually use merch

Not "put a logo on a tee". These are the placements that fit how games already work — seasons, clans, tournaments, launches — and that a print-on-demand pipeline makes possible at all.

No inventory in any of them Every item printed after it is sold
SEASON12
CLANNOVA
DROP48H
NIGHTF0XLVL 87
NOVA
Nickname
Level & rank
Clan & emblem
Skin & weapon
Order my tee
🏆
Season drop48 hours, 1 400 orders
48hA drop can exist and disappear
0Leftover stock afterwards
1Minimum per unique design
100+Countries, one pipeline
Show cases

Placements that fit how games work

Season reward merch

Finish the season at a rank and unlock the right to order a shirt with it printed on. The reward costs the studio nothing until it is claimed.

Clan and guild drops

One store per clan, with the emblem and roster. Clan leaders do the marketing for you because it is their name on it.

Tournament and esports prizes

Finalist tees printed with the actual bracket result, ordered the same week — not three months later.

Launch-week limited runs

A design that exists for the launch window only. Nothing is left over, because nothing was made in advance.

Creator and streamer kits

Send prepaid merch links to the streamers covering your game instead of asking for sizes and addresses. Reward →

In-game store tab

A merch tab beside the cosmetics shop, opening a web store that already knows the player. Embed →

Why not the classic way

Traditional game merch vs on-demand

Classic merch deal

Order a container and pray

  • Minimum runs in the thousands
  • Money spent months before the first sale
  • One design for a global audience
  • Warehouse, packing and returns on your side
  • Leftovers written off after the hype passes
On demand with Merch5

Print after the player pays

  • Minimum run of one
  • Zero investment before the first order
  • A different design per player, clan or season
  • Production, shipping and support handled by us
  • A flopped design costs only the artwork
  • A drop can live for 48 hours on purpose

Questions about running drops

If the artwork exists, the store can be live the same day. Personalized generators take longer only the first time.

Yes. Set a number of items or an end time; the store closes itself when the drop is over.

Orders route to the production partner closest to the buyer, which keeps most deliveries domestic and avoids customs entirely.

We do. Each order is routed to the production partner closest to the buyer and ships with tracking to more than 100 countries. Print and delivery problems are on us, not on you.

Your margin accumulates in the dashboard and is paid out automatically every two weeks. You set the retail price, so you decide what that margin is.

Pick one season and try a drop.

Nothing is printed until a player orders, so the downside is an afternoon of artwork.