The design is generated, not chosen
The player does not open a design editor. The store already knows their account and renders a preview that is theirs alone.
Nickname, level and rank
The three things every player screenshots anyway. On a shirt they become a trophy with a date attached.
Clan name and emblem
Guild merch sells in batches — one order from a clan leader tends to bring ten more from the roster.
Character, skin and weapon
The exact loadout a player grinded for, rendered as a print instead of a screenshot nobody sees.
Season stats and achievements
Season rank, win count, a boss first-kill date. Merch tied to a moment sells while the moment is fresh.
Generated at order time
The preview and the print file are built on the fly, so there is no catalog of pre-made variants to maintain.
Driven by your API
You expose the player data you are comfortable with; the engine turns it into artwork inside your own art direction.
Merch as a game metric, not a side hustle
Higher lifetime value
A physical object extends the relationship past the moment a player stops logging in.
Upsell without pay-to-win
Merch monetizes attachment without touching balance, drop rates or anything the community will riot about.
Loyalty and retention
Tying a shirt to a season rank gives players a reason to finish the season.
Brand awareness outside the game
Your logo walks around campuses and conventions, worn by people who chose it.
Zero inventory risk
Nothing is printed before it is sold, so a design that flops costs you nothing but the artwork.
No new operations team
We handle production, shipping, customs and customer support for the physical goods.
From integration to first parcel
Pick the data
Decide which player attributes may become artwork — nickname, level, clan, skin, season stats.
We build the generator
Your art direction, our rendering engine. Output is a preview for the player and a print-ready file for production.
Put the store where players are
In-game pop-up, launcher, website or a link in the season summary email — the same store behind all of them.
We print and ship
Orders route to the nearest production partner, ship with tracking, and support goes through us.
Questions from game teams
Only the fields you choose, and only at the moment an order is placed. The engine needs what appears on the print — usually a nickname and a couple of numbers.
You do. The generator works inside your art direction and the output is your intellectual property.
Generated designs pass through moderation rules you define, plus a manual check before production on flagged orders.
Yes. A standalone store with fixed designs takes minutes; the personalization engine can come later.
We do. Each order is routed to the production partner closest to the buyer and ships with tracking to more than 100 countries. Print and delivery problems are on us, not on you.
Your margin accumulates in the dashboard and is paid out automatically every two weeks. You set the retail price, so you decide what that margin is.
Your players already screenshot their stats.
Give them a version they can wear — with nothing printed until they order it.